![]() Jin, Kazuya, Devil Jin, Alisa, Jinpachi, Ogre, Jun King, Yoshimitsu, Kuma, Steve, Mokujin, Armor King, Panda Netsu data shows stats relevant to the game and should not be altered. Neutral relationships (+0) have not been included. This chart shows how much each fighter likes, dislikes, or hates for their selected tag partner. ![]() A character will either like (+1), be neutral (+0), dislike (-1), or hate (-2) their tag partner. There is a scale of how much each character likes every other one which determines when they will become enraged. By contrast, if the inactive character 'hates' their tag partner, they will not become enraged until their partner has taken quite a lot of damage (when their partner has between 28.89% and 31.18% health remaining). If the inactive character 'likes' the active one, a relatively small amount of damage done to the active character will cause them to become enraged (when their partner has between 44.44% and 47.65% health remaining). ![]() When the active character's health is lowered to a certain point, the inactive character will become enraged. Rage allows for striking attacks to deal more significantly more damage for a set amount of time.
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